﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace XRpgLibrary.InterfaceClasses
{
    /// <summary>
    /// Event used to propogate changes in state from 
    /// modal dialogs to the game object
    /// </summary>
    /// <param name="sender"></param>
    /// <param name="isPaused"></param>
    public delegate void PauseStateChangedEventHandler(object sender, bool isPaused);
}
